{"product_id":"if-22","title":"iF-22","description":"iF-22 Raptor PC CD dogfight combat Bosnia Ukraine war flight military sim game! \u003cbr\u003e\u003cbr\u003e\u003cp class=\"proAttr productType\"\u003e\u003clabel\u003eType: \u003c\/label\u003e Game \u003c\/p\u003e\u003cp class=\"proAttr productType\"\u003e\u003clabel\u003ePlatform: \u003c\/label\u003e Windows 95 \u003c\/p\u003e\u003cp class=\"proAttr productType\"\u003e\u003clabel\u003ePublisher: \u003c\/label\u003e Interactive Magic \u003c\/p\u003e\u003cp class=\"proAttr productType\"\u003e\u003clabel\u003eReleased: \u003c\/label\u003e 1997 \u003c\/p\u003e\u003cp class=\"proAttr productType\"\u003e\u003clabel\u003eMedia: \u003c\/label\u003e CD \u003c\/p\u003e\u003cshortdescription\u003e\u003c\/shortdescription\u003eiF-22 \u003cbr\u003e\u003cbr\u003eFor a freshman sim effort, iF-22 is impressive. It is the latest in an endless stream of F-22 sims, following and , and preceding DID's F-22 sim. It features the best flight model and cockpit of any F-22 sim to date, as well as a great campaign and solid mission structure. Let's start with the graphics engine. iF-22 uses Interactive Magic's new DEMON-1 terrain engine, which draws on satellite data and imaging to accurately map a large chunk of Bosnia and the Ukraine. From high altitudes, where the F-22 will be performing its missions, it looks good.\u003cbr\u003e\u003cbr\u003eInside the cockpit, things look quite good. The instrument display is superb, with full push-button functionality using the mouse. The F-22 is the most intuitive and easy-to-use cockpit out there, and anyone who can't pick it up quickly should go back to biplanes. Several MFD modes instantly set the four display screens for the optimal configuration, such as navigation, attack, or dogfighting. (If the configuration also changed HUD modes, it would be even better.) The veracity of the sensor suite remains to be seen. The radar sub modes and precise controls (scan azimuth, antenna elevation, etc.) expected in a hard core sim are absent. It is hard to believe that the F-22 cockpit does not have these controls.\u003cbr\u003e\u003cbr\u003eThese MFD modes can even be custom configured from the main screen, which is a wonderful feature. Cockpit views are incremental, without the smooth-scrolling virtual cockpits that have become standard. You can spin your head, Exorcist-like, 360 degrees around the cockpit, with no real blind spots. If this is the way the F-22 really works, then god bless Lockheed Martin, but it seems rather idealized. Padlock mode is also non-scrolling, so that your head snaps to the enemy in a rather disorienting fashion. A blip on the HUD shows which way your head is turned at all times, which does help a bit with orientation.\u003cbr\u003e\u003cbr\u003eSound effects are good, with static-laced, crackling voice effects on radio calls, though wingmen tend to all talk at the same time. Gun effects sound pretty tiny. This may well be how they sound from inside the cockpit of the real thing, but one does expect a good, meaty gun sound in a computer game.\u003cbr\u003e\u003cbr\u003eAs a simulation, iF-22 is quite excellent. Control and response feels real (then again, we have no idea how an F-22 really flies), with varying rates of turn relative to speed, and decent rudder control. (What IS the deal with the F-22 rudders? Does anyone know?) Radar cross section is handled well, with a radar profile display showing your current level of stealth. This increases with such factors as external stores and open bay doors. Since stealth is the key to the F-22, this is an important factor in gameplay. The sensor suite is terrific, with a good approximation of passive and active detection. There's even a radio call to activate an in-flight data link with your wingmen, AWACS, and FACs for a more accurate picture of the battlefield. Shoot lists make target tasking a snap, but having a hot key for each weapon would be preferable to scrolling through all of them each time you want to change active ordnance.\u003cbr\u003e\u003cbr\u003eMission structure is diverse and intriguing, with SEAD, air superiority, close support, escort, and just about everything else you could want. The campaign mode has an excellent semi-dynamic structure. When you start either campaign (Bosnia or Ukraine), the engine rolls up about a half-dozen various missions. You fly the one you want, come back, and then the campaign updates the battlefield data and rolls a new set of missions. I've found destroyed structures rebuilt again by the next mission, but I've also noticed instances where the enemy's air defense, for example, is degraded by my previous mission. The battlefield always seems hot, with friendly and enemy craft in the air all the time.\u003cbr\u003e\u003cbr\u003eThe mission editor has a high degree of flexibility. There are settings for altitude and formation at each waypoint, and waypoints are drag and drop. There are only two zoom levels, however, and you can't get in close enough for detailed planning. A set of filters allows you to call up all threats and structures. In theory, you can actually set the altitude at which a threat would be relevant to each plane. For example, you can set the filter not to show AA threats that can't reach an F-15 above 15,000 feet.\u003cbr\u003e\u003cbr\u003eFor Windows 95\/98 [*Please review compatibility\/platform sections in 'What You Get']\u003cbr\u003e\u003cbr\u003e","brand":"Interactive Magic","offers":[{"title":"Used In Pamphlet","offer_id":46973960061206,"sku":"5262","price":3.48,"currency_code":"USD","in_stock":false},{"title":"Used In CD Case","offer_id":46973960093974,"sku":"5830","price":3.48,"currency_code":"USD","in_stock":false},{"title":"Used In Sleeve","offer_id":46973960126742,"sku":"7752","price":3.48,"currency_code":"USD","in_stock":true},{"title":"Used In Box","offer_id":46973960159510,"sku":"10611","price":3.48,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0083\/0377\/1710\/products\/VZBB8376VZVZBB8376VZ.jpg?v=1700939846","url":"https:\/\/www.neverdiemedia.com\/products\/if-22","provider":"NeverDieMedia","version":"1.0","type":"link"}