General Admission Baseball

Microleague Baseball 4 PC CD General Admission manage pro MLB team players game! 

Game 

DOS 

General Admissions 

1994 

CD 

$13.49
Packaging
General Admission Baseball (aka Microleague Baseball 4)

Manage your own major league team!

It's the bottom of the ninth, two outs and the home team opposing has the tying run on second and the winning run at the plate. The team has put in its best right-handed pinch hitter and he looks confident. Now it's up to you. Your managerial skills and statistical analysis are the keys to winning this game. Using our USA TODAY Stat Book feature, you see that the batter hits .308 against lefties, but his average against right-handed pitchers isn't that great (.200). He is a pull hitter with a lot of extra base hits when batting against "southpaws" (10-2b, 2-3b, and 15HR). Your starting pitcher, who is a lefty, has thrown a terrific game so far, but you can see that he is getting tired. You look in your bullpen for a righty who can blow the ball past the batter. Remember, however, that this reliever is cold and can be rocked for an extra-base hit. The result: the loss of the game. The reliever has only given up 3 HR's in the last 50 innings pitched and has struck out 23 right-handed batters. However, he has given up 9 doubles in the same amount of time. Do you go with him? He's powerful and you are sure he can end this game with a win.

You know the batter is a solid pull hitter, so you need to play your fielders accordingly. You don't want a ball to go over an outfielder's head, but the chances of this batter hitting the bag anywhere near-right field are slim. Use your Defensive Playbook and have your leftfielder play deep and your centerfielder play deep for the pull. Both players have strong arms, so play them aggressively and they'd be able to keep the runner from scoring on a long fly. It is unlikely the batter win try to bunt. Because the batter tends to pull the ball, cover the gap in right-center field by telling your infielders to play for the pull. This will bring your second baseman closer to second base, in effect plugging up the gap. Also, you don't want to give up an extra base hit, so you guard the line. Your infield is set. What about your pitching strategy? The reliever is powerful; do you try to throw it right by the batter? Pitching aggressively may not be the best choice. Walking him is an option with first base open. The on-deck batter isn't as threatening as this guy, but they could pinch hit for him, too. You decide to pitch "around" to him and not give him anything good to hit because of the open base and weak on-deck batter. It's time to test your strategy. Working from the stretch the pitcher checks the runner... here's the pitch... the batter swings... he connects... it's going deep to left-center... your centerfielder is running underneath it and makes a great grab to end the game.

GOOD CALL! If he hadn't been playing in the alley he might not have gotten to the ball. Your decisions made the difference. That's what MLB4 is all about. MicroLeague Baseball 4 is a fourth generation baseball simulation. We have put many hours of research and development into this product, so an incredibly realistic simulation can be as close as your computer.

NOTE: In order to use the General Mgr/Owner section, you will need to the GM/O program disk which is an add-on and not included. All other sections need no add-ons.

For DOS/Windows (via DOSBox) [*Please review compatibility/platform sections in 'What You Get']

WHAT YOU GET:

This item is for the original media, and includes only the media (ie. CD, floppy ...) UNLESS specifically stated above and/or in the title. If more than just the media is included, it will state which items are (ie. box, manual, etc ). Items that come in a sleeve refer to a generic CD sleeve (typically white) and will be sent with shipping protection to avoid damage during transit. If available, we will also send the front and/or back CD inserts if in stock. If these are important to you, please message us to verify we have them available to send. Please do not assume items are included other than what's stated. Again, ask questions PRIOR to purchasing if you have any concerns.

IMAGES:

All images/pictures are stock photos and are for reference only, mainly to show the type of game you will be getting. Please read "WHAT YOU GET" for what is included with the media. Screenshots may vary based on your own computer system, video card, monitor, etc.

COMPATIBILITY:

Computers are like people, each one is different. Unlike console games, a computer game may install and work flawlessly on one system but may need adjustments on another. This is due to a variety of factors, mainly the OS platform running, video card you have, drivers, protection software installed, etc. Many times manufacturers release updates to games to fix bugs and add enhancements. We would be happy to help get the game going on your computer, but ultimately compatibility issues are the responsibility of the buyer. We suggest going to Google and searching for the name of the game along with the words "system requirements" to determine if your system is suitable. Ultimately, we are not responsible for software compatibility problems or publisher's errors.

PLATFORM:

Stated within the auction is what platform the game will work on (ie. Windows, Mac, Linux...) This is a generic statement and specific platform versions (ie. XP, Vista...) will have to be researched by the buyer. Games that came out PRIOR to XP or higher will not specifically state they will work on that release, but only because they came out before those versions were made. Many, if not most, will work on XP or higher with a few quick adjustments. We provide instructions with all items purchased on how to do this adjustment using the Program Compatibility Wizard. If we find out that an item will definately not work on a specific version, we will state it. For DOS games, you may need to play it with a free DOSbox program if the Program Compatibility Wizard does not work.

64-Bit Windows OS Systems:
For 64-bit Operating Systems, older games most likely will NOT work due to 64-bit systems not being able to run 16-bit programming code (most games prior to 2000). For DOS games, you may need to play it with a free DOSbox program.

Macintosh Systems:
For Macintosh programs, most older games will need to be run in Classic Environment if you have a MAC OS X 10.0 - 10.4 version. Please research Google on how to do this, or send us a message for information prior to purchasing. If your MAC OS system doesn't support Classic Environment (ie. MAC OS X 10.5 or Higher OR Intel Macs), you will have to try running it using the free program called SheepShaver, but compatibility is not ensured. Please research prior to purchasing or ask questions.

MEDIA FORMAT:

Please verify you have the required hardware in order to use the specified media (ie. CD, DVD, floppy drives, etc.) If the item comes as a floppy disc, make sure you have either the needed 3.5" floppy drive or the bigger and older 5.25" floppy drive.

RECOMMENDATIONS FOR A SMOOTH PURCHASE:

  • Ask questions PRIOR to purchasing an order to avoid any confusion.
  • Be patient if there are problems during installation or gameplay. Typically someone else has already ran into that problem and has listed a solution online. Contact us and we will do our best to help.
  • Be sure to update your video card drivers and search for updates to the game from the manufacturer.


  • SHIPPING:

    We typically ship all items out within 1-2 business days after payment is received. In regards to the stated shipping and handling, remember that these costs include more than just postage.

    International buyers please email/chat with us to determine if you are eligible for shipping of a specific product. If you are, then international buyers not shipping to an address within the U.S. can expect their orders to take anywhere from 5 days to 4 weeks to be received, depending on how fast/well USPS is moving. Additionally, international orders typically have to go through governmental customs, which can delay the arrival process. Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer's responsibility. Please check with your country's customs office to determine what these additional costs will be prior to buying. Customs fees are normally charged by the shipping company or collected when you pick the item up. These fees are not additional shipping charges.