Villanova University: Six Sigma Green Belt

Villanova University: Six Sigma Green Belt

Six Sigma Educational Course PC CD 61 video lectures business processes Green 

Application 

Windows 

Bisk 

2006 

CD 

$24.99
Packaging

BOOKS NOT INCLUDEDSix Sigma Green Belt Lecture 1: Introduction to Six Si ma Green Belt Lecture 2: What is Six Sictrna2 Lecture 3: The History of Six Si_ rg.:_na Lecture 4: Prorninent Fi Lecture 5: DMAIC Methodology Overview Lecture 6: The Proiect Charter Lecture 7: The Project Scope of a Team Lecture 8: Tearn Dynamics Lecture 9: Teams - Paradigm Shifts Lecture 10: Determining Customers. Needs. and Requirements Lecture 11: Quality Function Deployment and the House of Lecture 12: Critical to Quality Tree and Kano Model Lecture 13. Process Map,oino and SIPOC Lecture 14: Data Coilecti4,Plan - Part I Lecture 15: Data Collection Plan - Part II Lecture 16: Data Collection Plan - Part III Lecture 17: Calculating BaselineSigma Lecture 18: Quincunx Process Demonstration Lecture 19: Types of Data Lecture 20: Basic Data Analysis Lecture 21: Basic Process Analysis Lecture 22: Lean - The Big Picture Lecture 23: Root Cause Analysis Lecture 24: Hypothesis Testing Lecture 25. Measures of Central Tendency Lecture 26: Concept of Standard Deviation - Part I Lecture 27: Concept of Standard Deviation - Part II Lecture 28: Determining Proiect Solutions Lecture 29: Prioritization Matrix Lecture 30: Affinits Lecture 31: Metrics Lecture 32: 7M Tools Lecture 33: Interrelationship Diagrams Lecture 34: QxA=E Lecture 35: Maintaining Solutions Lecture 36: Introduction to Control Charts Lecture 37: Control Charts Conceptually Lecture 38: Control Chart Construction - Part I Lecture 39: Control Chart Construction - Part II Lecture 40: XrnR Chart Lecture 41. Pre-Control Lecture 41: Pre-Control Lecture 42: Attribute Charts - o Chart Lecture 43: Other Attribute Charts - np,,_angly Lecture 44: Process Capability Part I Lecture 45: Process Capability Part II Lecture 46: Process CaPaWity - P4,6 111 Lecture 47: Distributions - Part I Lecture 48: Distributions - Part II Lecture 49. Distributions - P46 111 Lecture 50: Reliability Lecture 51: Weibull Distribution Lecture 52. Distribution Lectwe 53: Multi-Vari Lecture 54: Point and Interval Estimation Lecture 55: FMEA and DOE Lecture 56: Design of Experiments - Part I Lecture 57: Design of Experiments - Part II Lecture 58: Design of Experiments - Part III Lecture 59: Building Charts Lecture 60: Ten Questions Reaardina Six Sinai, Lecture 61: Course Wrap-Up For Windows [*Please review compatibility/platform sections in 'What You Get']

WHAT YOU GET:

This item is for the original media, and includes only the media (ie. CD, floppy ...) UNLESS specifically stated above and/or in the title. If more than just the media is included, it will state which items are (ie. box, manual, etc ). Items that come in a sleeve refer to a generic CD sleeve (typically white) and will be sent with shipping protection to avoid damage during transit. If available, we will also send the front and/or back CD inserts if in stock. If these are important to you, please message us to verify we have them available to send. Please do not assume items are included other than what's stated. Again, ask questions PRIOR to purchasing if you have any concerns.

IMAGES:

All images/pictures are stock photos and are for reference only, mainly to show the type of game you will be getting. Please read "WHAT YOU GET" for what is included with the media. Screenshots may vary based on your own computer system, video card, monitor, etc.

COMPATIBILITY:

Computers are like people, each one is different. Unlike console games, a computer game may install and work flawlessly on one system but may need adjustments on another. This is due to a variety of factors, mainly the OS platform running, video card you have, drivers, protection software installed, etc. Many times manufacturers release updates to games to fix bugs and add enhancements. We would be happy to help get the game going on your computer, but ultimately compatibility issues are the responsibility of the buyer. We suggest going to Google and searching for the name of the game along with the words "system requirements" to determine if your system is suitable. Ultimately, we are not responsible for software compatibility problems or publisher's errors.

PLATFORM:

Stated within the auction is what platform the game will work on (ie. Windows, Mac, Linux...) This is a generic statement and specific platform versions (ie. XP, Vista...) will have to be researched by the buyer. Games that came out PRIOR to XP or higher will not specifically state they will work on that release, but only because they came out before those versions were made. Many, if not most, will work on XP or higher with a few quick adjustments. We provide instructions with all items purchased on how to do this adjustment using the Program Compatibility Wizard. If we find out that an item will definately not work on a specific version, we will state it. For DOS games, you may need to play it with a free DOSbox program if the Program Compatibility Wizard does not work.

64-Bit Windows OS Systems:
For 64-bit Operating Systems, older games most likely will NOT work due to 64-bit systems not being able to run 16-bit programming code (most games prior to 2000). For DOS games, you may need to play it with a free DOSbox program.

Macintosh Systems:
For Macintosh programs, most older games will need to be run in Classic Environment if you have a MAC OS X 10.0 - 10.4 version. Please research Google on how to do this, or send us a message for information prior to purchasing. If your MAC OS system doesn't support Classic Environment (ie. MAC OS X 10.5 or Higher OR Intel Macs), you will have to try running it using the free program called SheepShaver, but compatibility is not ensured. Please research prior to purchasing or ask questions.

MEDIA FORMAT:

Please verify you have the required hardware in order to use the specified media (ie. CD, DVD, floppy drives, etc.) If the item comes as a floppy disc, make sure you have either the needed 3.5" floppy drive or the bigger and older 5.25" floppy drive.

RECOMMENDATIONS FOR A SMOOTH PURCHASE:

  • Ask questions PRIOR to purchasing an order to avoid any confusion.
  • Be patient if there are problems during installation or gameplay. Typically someone else has already ran into that problem and has listed a solution online. Contact us and we will do our best to help.
  • Be sure to update your video card drivers and search for updates to the game from the manufacturer.


  • SHIPPING:

    We typically ship all items out within 1-2 business days after payment is received. In regards to the stated shipping and handling, remember that these costs include more than just postage.

    International buyers please email/chat with us to determine if you are eligible for shipping of a specific product. If you are, then international buyers not shipping to an address within the U.S. can expect their orders to take anywhere from 5 days to 4 weeks to be received, depending on how fast/well USPS is moving. Additionally, international orders typically have to go through governmental customs, which can delay the arrival process. Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer's responsibility. Please check with your country's customs office to determine what these additional costs will be prior to buying. Customs fees are normally charged by the shipping company or collected when you pick the item up. These fees are not additional shipping charges.