Jane's 688(I) Hunter/Killer
Jane's 688i Hunter / Killer PC CD command military submarine sub military game!
Game
Windows
EA
1998
CD
$16.49
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Jane's 688(I) Hunter/Killer
SSN didn't do it. Fast Attack and Seawolf didn't do it. But Jane's 688(I) Hunter/Killer does it with a vengeance. At last, the long wait for a worthy nuclear submarine simulation is over. Since MicroProse published Red Storm Rising umpteen years ago, sub-heads have been waiting for a realistic game that put them at the helm of a modern attack submarine.
688 is the work of the submarine veterans at Sonalysts, the military contractor that created subsystems and training programs for the Navy. This is a complex, detailed simulation of the Los Angeles class nuclear attack submarine - so complex that the manual runs to 280-plus pages. Sonar stations, target tracking and recognition, and complex undersea warfare tactics are all modeled in depth. Missions take a long time and require careful planning and attention to protocol. The sonar, target motion analysis, and fire control sections can all be turned over to AI crew members, but that still leaves a lot to do.
The interface for 688 is similar to most Jane's games: a simple front end with access to single missions, a custom mission builder, campaigns, and tons of online information. Gameplay comes in the form of 18 individual scenarios and tutorials or a set of 15 scenarios linked together to form a canned campaign spanning the globe. As a commander, your tasks cover the entire spectrum of sub ops: sub hunting, anti-surface warfare, cruise missiles strikes, SEAL team insertions, and search and rescue. In campaign mode, you also need to manage sub repairs and the installation of new equipment, which you can "buy" with points earned on successful missions.
688 is played from a series of stations: ship control (for steering and depth), radar, Target Motion Analysis (TMA, for developing fire solutions from information provided by various sensors), periscope, sonar, radio, fire control, sound speed profile (SSP, to determine the thermal layers), the CO's stateroom, and a set of reference materials on friendly and enemy weapons and targets. Since passive information gathering is the key to undersea warfare, the heart of the game is its ultra-realistic sonar suite, including active intercept, DEMON, broadband, and narrowband stations to help find, track, and identify every ship in the water.
This information is fed to fire control, where you actually launch Tomahawks, ADCAP torpedoes, and harpoon anti-shipping missiles. The systems work together flawlessly, and with a bit of practice you'll be jumping between stations and sinking ships in no time. The sharp attention to detail makes you feel like you're actually running each station, and an effective 3-D viewing mode even ensures that you get to see the fireworks.
Just about everything you could possibly want in a submarine game is in 688. The globe is accurately mapped with varying water temperatures, equipment looks and responds realistically, enemy and friendly vessels respond intelligently, and missions are complex, tough, and challenging. There's even network, modem, and TCP/IP play for head-to-head sub hunting, and online "fleets" have been formed for competition and ranking.
For Windows (32-bit Systems) [*Please review compatibility/platform sections in 'What You Get']
SSN didn't do it. Fast Attack and Seawolf didn't do it. But Jane's 688(I) Hunter/Killer does it with a vengeance. At last, the long wait for a worthy nuclear submarine simulation is over. Since MicroProse published Red Storm Rising umpteen years ago, sub-heads have been waiting for a realistic game that put them at the helm of a modern attack submarine.
688 is the work of the submarine veterans at Sonalysts, the military contractor that created subsystems and training programs for the Navy. This is a complex, detailed simulation of the Los Angeles class nuclear attack submarine - so complex that the manual runs to 280-plus pages. Sonar stations, target tracking and recognition, and complex undersea warfare tactics are all modeled in depth. Missions take a long time and require careful planning and attention to protocol. The sonar, target motion analysis, and fire control sections can all be turned over to AI crew members, but that still leaves a lot to do.
The interface for 688 is similar to most Jane's games: a simple front end with access to single missions, a custom mission builder, campaigns, and tons of online information. Gameplay comes in the form of 18 individual scenarios and tutorials or a set of 15 scenarios linked together to form a canned campaign spanning the globe. As a commander, your tasks cover the entire spectrum of sub ops: sub hunting, anti-surface warfare, cruise missiles strikes, SEAL team insertions, and search and rescue. In campaign mode, you also need to manage sub repairs and the installation of new equipment, which you can "buy" with points earned on successful missions.
688 is played from a series of stations: ship control (for steering and depth), radar, Target Motion Analysis (TMA, for developing fire solutions from information provided by various sensors), periscope, sonar, radio, fire control, sound speed profile (SSP, to determine the thermal layers), the CO's stateroom, and a set of reference materials on friendly and enemy weapons and targets. Since passive information gathering is the key to undersea warfare, the heart of the game is its ultra-realistic sonar suite, including active intercept, DEMON, broadband, and narrowband stations to help find, track, and identify every ship in the water.
This information is fed to fire control, where you actually launch Tomahawks, ADCAP torpedoes, and harpoon anti-shipping missiles. The systems work together flawlessly, and with a bit of practice you'll be jumping between stations and sinking ships in no time. The sharp attention to detail makes you feel like you're actually running each station, and an effective 3-D viewing mode even ensures that you get to see the fireworks.
Just about everything you could possibly want in a submarine game is in 688. The globe is accurately mapped with varying water temperatures, equipment looks and responds realistically, enemy and friendly vessels respond intelligently, and missions are complex, tough, and challenging. There's even network, modem, and TCP/IP play for head-to-head sub hunting, and online "fleets" have been formed for competition and ranking.
For Windows (32-bit Systems) [*Please review compatibility/platform sections in 'What You Get']
WHAT YOU GET:
This item is for the original media, and includes only the media (ie. CD, floppy ...) UNLESS specifically stated above and/or in the title. If more than just the media is included, it will state which items are (ie. box, manual, etc ). Items that come in a sleeve refer to a generic CD sleeve (typically white) and will be sent with shipping protection to avoid damage during transit. If available, we will also send the front and/or back CD inserts if in stock. If these are important to you, please message us to verify we have them available to send. Please do not assume items are included other than what's stated. Again, ask questions PRIOR to purchasing if you have any concerns.
IMAGES:
All images/pictures are stock photos and are for reference only, mainly to show the type of game you will be getting. Please read "WHAT YOU GET" for what is included with the media. Screenshots may vary based on your own computer system, video card, monitor, etc.
COMPATIBILITY:
Computers are like people, each one is different. Unlike console games, a computer game may install and work flawlessly on one system but may need adjustments on another. This is due to a variety of factors, mainly the OS platform running, video card you have, drivers, protection software installed, etc. Many times manufacturers release updates to games to fix bugs and add enhancements. We would be happy to help get the game going on your computer, but ultimately compatibility issues are the responsibility of the buyer. We suggest going to Google and searching for the name of the game along with the words "system requirements" to determine if your system is suitable. Ultimately, we are not responsible for software compatibility problems or publisher's errors.
PLATFORM:
Stated within the auction is what platform the game will work on (ie. Windows, Mac, Linux...) This is a generic statement and specific platform versions (ie. XP, Vista...) will have to be researched by the buyer. Games that came out PRIOR to XP or higher will not specifically state they will work on that release, but only because they came out before those versions were made. Many, if not most, will work on XP or higher with a few quick adjustments. We provide instructions with all items purchased on how to do this adjustment using the Program Compatibility Wizard. If we find out that an item will definately not work on a specific version, we will state it. For DOS games, you may need to play it with a free DOSbox program if the Program Compatibility Wizard does not work.
64-Bit Windows OS Systems:
For 64-bit Operating Systems, older games most likely will NOT work due to 64-bit systems not being able to run 16-bit programming code (most games prior to 2000). For DOS games, you may need to play it with a free DOSbox program.
Macintosh Systems:
For Macintosh programs, most older games will need to be run in Classic Environment if you have a MAC OS X 10.0 - 10.4 version. Please research Google on how to do this, or send us a message for information prior to purchasing. If your MAC OS system doesn't support Classic Environment (ie. MAC OS X 10.5 or Higher OR Intel Macs), you will have to try running it using the free program called SheepShaver, but compatibility is not ensured. Please research prior to purchasing or ask questions.
MEDIA FORMAT:
Please verify you have the required hardware in order to use the specified media (ie. CD, DVD, floppy drives, etc.) If the item comes as a floppy disc, make sure you have either the needed 3.5" floppy drive or the bigger and older 5.25" floppy drive.
RECOMMENDATIONS FOR A SMOOTH PURCHASE:
Ask questions PRIOR to purchasing an order to avoid any confusion.
Be patient if there are problems during installation or gameplay. Typically someone else has
already ran into that problem and has listed a solution online. Contact us and we will do our best to help.
Be sure to update your video card drivers and search for updates to the game from the manufacturer.
This item is for the original media, and includes only the media (ie. CD, floppy ...) UNLESS specifically stated above and/or in the title. If more than just the media is included, it will state which items are (ie. box, manual, etc ). Items that come in a sleeve refer to a generic CD sleeve (typically white) and will be sent with shipping protection to avoid damage during transit. If available, we will also send the front and/or back CD inserts if in stock. If these are important to you, please message us to verify we have them available to send. Please do not assume items are included other than what's stated. Again, ask questions PRIOR to purchasing if you have any concerns.
IMAGES:
All images/pictures are stock photos and are for reference only, mainly to show the type of game you will be getting. Please read "WHAT YOU GET" for what is included with the media. Screenshots may vary based on your own computer system, video card, monitor, etc.
COMPATIBILITY:
Computers are like people, each one is different. Unlike console games, a computer game may install and work flawlessly on one system but may need adjustments on another. This is due to a variety of factors, mainly the OS platform running, video card you have, drivers, protection software installed, etc. Many times manufacturers release updates to games to fix bugs and add enhancements. We would be happy to help get the game going on your computer, but ultimately compatibility issues are the responsibility of the buyer. We suggest going to Google and searching for the name of the game along with the words "system requirements" to determine if your system is suitable. Ultimately, we are not responsible for software compatibility problems or publisher's errors.
PLATFORM:
Stated within the auction is what platform the game will work on (ie. Windows, Mac, Linux...) This is a generic statement and specific platform versions (ie. XP, Vista...) will have to be researched by the buyer. Games that came out PRIOR to XP or higher will not specifically state they will work on that release, but only because they came out before those versions were made. Many, if not most, will work on XP or higher with a few quick adjustments. We provide instructions with all items purchased on how to do this adjustment using the Program Compatibility Wizard. If we find out that an item will definately not work on a specific version, we will state it. For DOS games, you may need to play it with a free DOSbox program if the Program Compatibility Wizard does not work.
64-Bit Windows OS Systems:
For 64-bit Operating Systems, older games most likely will NOT work due to 64-bit systems not being able to run 16-bit programming code (most games prior to 2000). For DOS games, you may need to play it with a free DOSbox program.
Macintosh Systems:
For Macintosh programs, most older games will need to be run in Classic Environment if you have a MAC OS X 10.0 - 10.4 version. Please research Google on how to do this, or send us a message for information prior to purchasing. If your MAC OS system doesn't support Classic Environment (ie. MAC OS X 10.5 or Higher OR Intel Macs), you will have to try running it using the free program called SheepShaver, but compatibility is not ensured. Please research prior to purchasing or ask questions.
MEDIA FORMAT:
Please verify you have the required hardware in order to use the specified media (ie. CD, DVD, floppy drives, etc.) If the item comes as a floppy disc, make sure you have either the needed 3.5" floppy drive or the bigger and older 5.25" floppy drive.
RECOMMENDATIONS FOR A SMOOTH PURCHASE:
SHIPPING:
We typically ship all items out within 1-2 business days after payment is received. In regards to the stated shipping and handling, remember that these costs include more than just postage.
International buyers please email/chat with us to determine if you are eligible for shipping of a specific product. If you are, then international buyers not shipping to an address within the U.S. can expect their orders to take anywhere from 5 days to 4 weeks to be received, depending on how fast/well USPS is moving. Additionally, international orders typically have to go through governmental customs, which can delay the arrival process. Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer's responsibility. Please check with your country's customs office to determine what these additional costs will be prior to buying. Customs fees are normally charged by the shipping company or collected when you pick the item up. These fees are not additional shipping charges.
We typically ship all items out within 1-2 business days after payment is received. In regards to the stated shipping and handling, remember that these costs include more than just postage.
International buyers please email/chat with us to determine if you are eligible for shipping of a specific product. If you are, then international buyers not shipping to an address within the U.S. can expect their orders to take anywhere from 5 days to 4 weeks to be received, depending on how fast/well USPS is moving. Additionally, international orders typically have to go through governmental customs, which can delay the arrival process. Import duties, taxes, and charges are not included in the item price or shipping cost. These charges are the buyer's responsibility. Please check with your country's customs office to determine what these additional costs will be prior to buying. Customs fees are normally charged by the shipping company or collected when you pick the item up. These fees are not additional shipping charges.








